Basic Rules (Beta v 20241127)
Index
Introduction
Gameplay
Building a Character
Character Sheet (Download)
Origins
Lineage
Heritage
Classes
Conjurer
Convert
Combatant
Cunning
Ad Hoc Features
Proficiencies
Social
Gear
Equipment
Armor & Weapons
Gear
Biotech
Surges
Quick Start Guide
Flowchart (Download)
Proficiencies
Social Proficiencies
Community Influence
Social interactions within your associated group are performed at Advantage.
Blue Collar
You understand the value of hard work, and aren’t shy about getting your hands dirty. You have more influence with workers, and can often gain information and assistance.
Corporate Insider
Having worked within the upper echelons of a powerful corporation, you possess knowledge of corporate politics and protocols. This grants you access to restricted areas, corporate resources, and influential connections.
Gang Liaison
You have established connections with one of many powerful gangs, giving you access to their resources and the ability to call on them for favors or assistance.
Influential Family
Your family holds significant power and influence, granting you access to high society and the ability to call upon their favors.
Law Enforcement Connection
Your past or present affiliation with law enforcement agencies provides you with valuable connections, resources, and access to restricted areas.
Media Influencer
Your online presence and influential persona have garnered a substantial following. You can sway public opinion, manipulate news stories, and gain favors or resources from your loyal fans.
Networking Maven
You have an extensive network of contacts within the criminal underworld, granting you access to information, black market goods, and shady services.
Pirate Crew
You were once a pirate, stealing from ships and smuggling goods between spaceports. You have knowledge of black markets, lesser known ports of call, and illicit goods.
Renegade Journalist
You are an investigative reporter, unafraid to uncover the truth and expose corruption. Your reputation grants you access to confidential information and protection from certain legal consequences.
Resistance Operative
You are a member of a rebellious resistance group fighting against the oppressive regime. You have access to safe houses, encrypted communication channels, and the support of fellow freedom fighters.
Street Kid
You learned not simply to survive, but to thrive on the tough streets. Respect is earned, and reputation is everything. You can call upon acquaintances for favors, info, and shelter when needed.
Streetwise Operative
You are intimately familiar with the urban sprawl and know the ins and outs of a city's underworld. You can navigate dangerous streets, identify criminal factions, and find hidden safe houses.
These group proficiencies are not exclusive. Feel free to work with your GM to create a custom social proficiency.
Gear Proficiencies
When performing an Action (other than Attack) that falls under a trained skill, roll with Advantage (with GM approval).
Driver (Land Vehicles)
Tools (Choose one):
iGPS
Entertainer (Music, Crowd Control)
Tools (Choose one):
Musical Instrument.
Gambler (Deception, Risk, Luck)
Tools (Choose one):
Gaming Set.
VR Jack.
Forgery Kit.
Hardware Tech (Tinkering, Repair)
Tools (Choose one):
Terminal Interface.
Reloader.
Pocket Multi-Tool.
Mechanic (Vehicles, Robots)
Tools (Choose one):
Terminal Interface.
Scanner.
Medic (Biological & Synth)
Tools (Choose one):
Scanner.
Surgeon Kit.
Cybernetic Interface Tool.
Pilot (Air & Space Vehicles)
Tools (Choose one):
Exosuit.
iGPS.
Scientist (Chemistry, Physics)
Tools (Choose one):
Handheld Hologram.
Scanner.
Fabricator
Cybernetic Interface Tool.
Software Tech (Hacking, Research)
Tools (Choose one):
Terminal Interface.
VR Jack.
Pocket Multi-Tool.
Thief (Lockpicking, Pickpocketing)
Tools (Choose one):
Disguise Kit.
Biometric Impersonation Lockpick.
Pocket Multi-Tool.
Forgery Kit.
Armor or Weapons
Choose one of the following:
Shields
Medium Armor, Requires Light Armor Proficiency
Heavy Armor, Requires Medium Armor Proficiency
Pistols
Energy Weapons
Rifles and Submachineguns (SMG)
Melee Weapons
Simple Weapons
Martial Weapons
Exotic Weapons
Untrained use of weapons, vehicles, or tools imposes Disadvantage to the Action.
Tools
Biometric Impersonation Lockpick
Handheld device used to duplicate fingerprints, voices, or retinal scans.
Cybernetic Interface Tool
Interface with and repair cybernetic implants.
Once a day, can reduce a user's biotech strain by 1 until next long rest. Difficulty 20.
Disguise Kit
Clothing and makeup to hide identity.
Exosuit
For low or high pressure, such as for space or for underwater.
Fabricator
A compact portable device that can create simple small parts or components by 3D printing plastic, ceramic, or metal. The created item can be no larger than 6 inches, and vary in durability. Costs #1 per minute to make.
Plastic items take 1 minute.
Ceramic items take 10 minutes.
Metal items take 1 hour.
Forgery Kit
Comprised of a handheld image and radiowave scanner, encryption copying software, and keycard badge printer.
May be connected to a terminal or cyberdeck to transfer documents and information, such as impersonation of digital signatures and accessing secure communications.
Attempting to covertly scan may require a contested roll against observers.
Gaming Set
Cards, Dice, etc.
Handheld Hologram
Projects palm sized images as desired.
iGPS (Interstellar Global Positioning System)
For navigating the cosmos and cities.
Can be used to track synced iGPS Tracker Beacons.
Musical Instrument
Guitar, Synthesizer, etc.
Pocket Multi-Tool
A compact, foldable tool that includes a knife, screwdriver, wire cutter, and low-powered laser cutter. Useful in opening wiring panels and terminals.
Reloader
Refill spent ammunition during a rest. Costs $1 of material for every 10 shots.
Scanner
Identify organic compounds, item properties, medical diagnosis, etc.
Surgeon Kit
A portable set of tools used to stabilize injuries and prevent death. When used on a Dying or stabilized creature at 0 HP, use a Major Action to make a Difficulty 10 (Affect or Assess) + (Brain or Balance) roll; on a success, the creature returns to consciousness at 1 HP.
Terminal Interface
Handheld device for hacking computers.
VR Jack
Virtual reality direct brain connection.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.
Unum © 2024 by Jason Groce is licensed under Creative Commons Attribution 4.0 International. To view a copy of this license, visit https://creativecommons.org/licenses/by/4.0/